Worlds.

building the metaverse one reality at a time_

Building environments that are visually stunning, engaging, and interactive requires an intense attention to detail. Not the sort of detail that dictates the fidelity of a simulation, but the kind that impacts how an environment makes you feel.
Immersing the audience requires the art of subtle manipulation — an intimate knowledge of space, color, light, and sound. It requires a level of awareness within the greater consciousness as to how the world around us universally affects our minds and bodies.
A world can be a character. A world can have a personality. You feel it before you see it.

\\LIMINAL_

LIMINAL is a 3-square-km desert full of things.

It is the Home of the Wanderer. Travelling to this desert is likened to stepping into a painting.

Into a Dream.

As Visitors travel through the LIMINAL desert, fragments of Will are left behind. The LIMINAL transforms these fragments into Wonders.

A grand structure — called the Atrium — houses a single sacred Tree.

The Wanderer observes it patiently.

\\the_Blackrooms

Somewhere beyond the LIMINAL desert is the Threshold.

The Threshold leads to the BLACKROOMS — a place that is everywhere, and everything, all at once.

It is a single room that is many rooms. It holds secrets that can only be uncovered by the most curious Visitors.

You must unravel the BLACKROOMS before the BLACKROOMS unravel you.

And remember — don't get lost.

\\INVERSION_

PROJECT CURRENTLY IN PROGRESS >>

Gaspar Abello is a curious man who lives in a tiny Gastown apartment.

The year is 2020.

COVID-19 is keeping everyone inside.

Gaspar isn't concerned. I'm sure he'll find his way out.

\\crumb_County

An American mining town uncovers something deep beneath the earth.

It begins to spread through the community. It contaminates the water supply.

People begin to disappear while a plague infects the remaining townsfolk.

A train runs every hour on the hour — with nobody on board.

"Welcome to Crumb County" was a world built for the non-profit organization Creator Jam Co. for their annual Halloween Event in 2024.

I was the Artistic Director, Project Lead, and Narrative Lead for this Virtual Reality world. The team was composed of 12 - 14 volunteer creators with varying degrees of artistic and video game development experience.

Some of the assets are original creations; however, most of the assets are sourced. Due to Creator Jam Co's policy on world creation (all content created by Creator Jam Co must have CC-0 or CC-BY/Attribution licensing), all of the assets can be freely used. The entire world can be remixed to encourage education in environment creation and expansion of the Metaverse.